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NapsteR .ultra.


Joined: 05 Jul 2007 Posts: 665 Location: /home
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Posted: 29/01/2008 09:02 Post subject: Command & Conquer Tiberium |
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Inca o data, C&C va ajunge FPS, desigur, pana la urmatoarea aparitie a unui RTS in acest univers, care se pare ca mai are o multime de chestii noi de oferit.
Jocul este gandit dupa trupele speciale, si modul cum actioneaza ele in zilele noastre, si, de ce nu, in viitor.
"The inspiration comes from the way Special Forces troops operate behind enemy lines. A single commando today is a potent warrior, capable of dispatching the enemy himself or calling in reinforcements or pinpoint air strikes. The game will try to build on that idea by giving you plenty of tools of destruction."
"Your squads are not your health bar; they're expendable,"
"If you lose a squad, it's not the end of a mission. You can just order reinforcements and bring in a different squad, or bring in the same squad and try a different tactic. This gives the player a lot of choices."
Prea numeroase nu se stiu inca, singurele informatii mai exacte le gasiti [url=http://www.gamespot.com/pc/action/tiberium/news.html?sid=6185200&tag=topslot;title;1&om_act=convert&om_clk=topslot]aici[/url]
[URL=http://img120.imageshack.us/img120/6040/94433920080128screen001da5.jpg] [/URL] _________________ **** Installation failed. Aborting package creation.
Cleaning up...OK
Bye.
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Delta 07 Gamer


Joined: 27 Aug 2007 Posts: 269 Location: pe undeva... nu stiu nici eu unde
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Posted: 29/01/2008 21:40 Post subject: |
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nu mai era un joc tot C&C cu aceeasi tema?  _________________ If our forces are ten to the enemy's one, we surround him.
If twice as numerous, we divide our army in two.
If equally matched, we can offer battle.
If slightly inferior in numbers, we can avoid the enemy. |
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znapar Donkey Slayer!


Joined: 10 Jul 2007 Posts: 382 Location: All around the world
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Posted: 29/01/2008 23:00 Post subject: |
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Era C&C: Renegade care a fost un mare esec. Au intarziat lansarea cu vreo 2 ani si cand a aparut..Well...Nu a mai avut farmec. Oricum asteptam cu interes si a bucket of deep fried chicken \:d/ _________________ energy bomb reloade |
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NapsteR .ultra.


Joined: 05 Jul 2007 Posts: 665 Location: /home
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Posted: 29/01/2008 23:04 Post subject: |
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ce esec? renegade a fost bun.. a fost gen battlefield, cand asta nici nu era macar conceput! a pus bazele shooterelor team-based etc. poate vrei sa spui ca, campania a fost de tot rahatu! aia da.. _________________ **** Installation failed. Aborting package creation.
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Delta 07 Gamer


Joined: 27 Aug 2007 Posts: 269 Location: pe undeva... nu stiu nici eu unde
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Posted: 02/02/2008 18:35 Post subject: |
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Totusi arata elegant Tiberium... imi place arma ca poate sa fie :
-Sniper
-Automata
-Lansator de rachete si/sau grenade
Chiar arata interesant dupa ce am vazut interviul... _________________ If our forces are ten to the enemy's one, we surround him.
If twice as numerous, we divide our army in two.
If equally matched, we can offer battle.
If slightly inferior in numbers, we can avoid the enemy. |
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znapar Donkey Slayer!


Joined: 10 Jul 2007 Posts: 382 Location: All around the world
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Posted: 02/02/2008 22:12 Post subject: |
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mnu a fost un esec pt mine. si campania si tot  _________________ energy bomb reloade |
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paunescudanutz Gamer


Joined: 02 Jan 2008 Posts: 171
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Posted: 07/02/2008 23:54 Post subject: |
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Si eu sunt fan Tiberium desi inca nu sunt oferite detalii despre el...totushi am speranta ca va veni cu ceva ingenios care sa ne socheze pe totzi
Si eu am jucat Renegade si la vremea aceea mi se parea rezonabil chiar mi-a placut...campania am jucat-o dar nu mi sa parut chiar asha esec totushi sa ai intelegem ca la vremea aceea poate nu au avut chiar asa posibilitati baietzii de la EA...Cei ce nu au vazut inca prezentarea marca Game Trailers la Tiberium o pot urmarii aici
<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/yQxkjk_D1Ow&rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/yQxkjk_D1Ow&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object> |
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