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NapsteR .ultra.


Joined: 05 Jul 2007 Posts: 665 Location: /home
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Posted: 16/09/2007 14:06 Post subject: The Settlers VI: Rise of an Empire |
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city-builder facut de nemti... hmmm suna bine
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The new part of the series united with it the most popular features of its predecessors, integrates numerous desires of the fan municipality and creates so a completely particular settler atmosphere. This leads to a realistic, medieval world. with much devotion to the detail represented. The play world offers a deep and always comprehensible economic system with raw materials, goods and goods, which are produced by settlers with numerous occupations. The player is always close at the settlers and can at the life of its subjects sharings.
The most important characteristics:
A aparte settler atmosphere in an alive, medieval play world!
. Creating large, alive, medieval cities is a primary play goal.
. The settlers interact completely naturally with one another and have appropriate needs.
. First appearance from settler inside in the series: Men and women fall in love into one another and marry.
. An alive, highly detailed environment with animals and plants.
. Affectionate animations document always comprehensibly the active life of the settlers.
. The world consists of four climate zones with season change and weather effects, which affect the structure of city and raw material dismantling.
The best settler play of all times. the Essenz from all parts and many innovations!
. The simple play entrance and the intuitive learning curve provide for lasting play passport. also advanced play missions introduce new play characteristics.
. Each intervention of the player becomes comprehensible on the basis the behavior of the subjects and the representations in the play world.
. The player established from initial settlements flourishing cities, maintains trade relations, stresses Laendereien and villages. Diplomatic fate is in demand.
. Raw material dismantling and food production develop from intelligent structure and the various occupation of settler.
. Skillful creation of ways and roads optimizes the transport of goods.
. Multi-level building development increases the effectiveness of the economy and cities.
. The player hires Gaukler on and organizes celebrations, in order to play Amor and present the settler women.
. By the building of walls the player protects his cities against attacks of his enemies. Military actions prove to the player, how intelligently he established his realm, so that it can defend itself effectively.
. The employment of noble knights with different abilities accompanies the player created by episch told history, by Jeff Grubb.
. Scope of supply: Dynamic single player campaign, free settling mode with many maps, numerous multi-player options in the LAN and on-line one as well as a map editor. |
_________________ **** Installation failed. Aborting package creation.
Cleaning up...OK
Bye.

Last edited by NapsteR on 04/11/2007 13:06; edited 1 time in total |
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mcdude Evil Donkey!


Joined: 11 Jul 2007 Posts: 143
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Posted: 22/09/2007 07:15 Post subject: |
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| waw..deja au ajuns la 6?eu am cam pierdut sirul pe la 3...pe care l-am si jucat..dar nu prea m-a incantat |
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znapar Donkey Slayer!


Joined: 10 Jul 2007 Posts: 382 Location: All around the world
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Posted: 22/09/2007 07:59 Post subject: |
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nu mi-au placut niciodata aceste jocuri. viteza de desfasurare era prea prea mica si nu avea pic de feeling _________________ energy bomb reloade |
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British ¨˜¨˜”°º««•


Joined: 07 Jul 2007 Posts: 459 Location: Bucuresti
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Posted: 23/09/2007 17:10 Post subject: |
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Mie imi place settlers si asta pare ok...dar nu mind blowing. _________________
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Delta 07 Gamer


Joined: 27 Aug 2007 Posts: 269 Location: pe undeva... nu stiu nici eu unde
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Posted: 23/09/2007 20:52 Post subject: |
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imi imaginez doar cum arata settlers 6 si ce cerinte are oricum 5 "cred" ca era cel mai realist joc de strategie scos
Abia astept 6  _________________ If our forces are ten to the enemy's one, we surround him.
If twice as numerous, we divide our army in two.
If equally matched, we can offer battle.
If slightly inferior in numbers, we can avoid the enemy. |
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NapsteR .ultra.


Joined: 05 Jul 2007 Posts: 665 Location: /home
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Posted: 04/11/2007 13:15 Post subject: |
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M-am gandit sa il incerc si eu. Nu este rau, întâia misiune din campanie fiind facuta tare bine. Ma rog, este totusi un tutorial, dar unul foarte bine facut. Avem ciclul anotimpurilor, avem opinii personale ale satenilor (cand dai click pe cate unul, iti spune daca e multumit/suparat si din ce motiv, sau ce sugestii ar avea la buna conduita a orasului).
Se pare ca exista si o poveste, jocul nefiind doar un city-builder si atat. Construiesti cu un anumit motiv, nu asa ca se te aflii in treaba. La capitolul grafica nu am nimic de comentat, avand in vedere ca este un build-game, dar parca merge cam sacadat cand incepi sa iti evoluezi oraselul.
Nu prea am cuvinte proaste la adresa lui The Settlers VI, dar ramane sa mai joc
 _________________ **** Installation failed. Aborting package creation.
Cleaning up...OK
Bye.
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animalplanet2 n00b

Joined: 15 Jul 2012 Posts: 5 Location: Poland
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Posted: 29/07/2012 15:26 Post subject: |
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| Hi!!! Nice post Thank for that) Besides my friends real agree with me)) Thank again! |
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